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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.05 11:28:01 -
[1] - Quote
There is a chance due to unforeseen circumstances that these will not make it to Singularity today.
Please be patient and we will get them out as soon as we can.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.05 16:57:25 -
[2] - Quote
LT Alter wrote:CCP Claymore wrote:There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Striptease is teasing us even more.
I think that makes me CCP Striptease2 then.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.07 09:23:22 -
[3] - Quote
So to answer a few concerns I am seeing many people raise:
Seekers are still crosses This is a known issues and I should have added it to the known issues list, I will do this now.
Deployables are a bit confusing Yep, we are currently looking at new icons or other icons for the deployables, as the white square was not supposed to be getting used with them, or anything really, so if you see the white square after we update the deployables, this will be a bug report.
Overview showing old wreck icons This is a known issue, I have it listed on the sisi feature thread but I will update this dedicated thread with the known issues, my bad.
POS module icons make no sense This is another known issue, we are working at getting the correct icons on the correct modules.
Beacons..... We are changing these, we are also not happy with how they look in client.
Asteroids look like small TV's This is another known issue that is listed on the sisi feature thread, but should be listed on the dedicated thread as well, updating now.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
131
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Posted - 2015.05.07 09:31:12 -
[4] - Quote
Added the known issues and I will do my best to keep this list up to date.
Thank you for pointing out that it was missing from this dedicated thread.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
132
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Posted - 2015.05.07 11:45:58 -
[5] - Quote
Quote: So this almost reads to me as though they weren't designed with the client in mind and then put into the client to see how they looked at that scale... about about you design something with a vector starting at the scale of the client, and then expand it from there.
Not at all, it is just that when we really looked at them in the client with all the context we discovered we had a better icon to use.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
178
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Posted - 2015.06.24 16:06:36 -
[6] - Quote
Joia Crenca wrote:CCP Surge had indicated improvements to be made to the current set of icons. I haven't anything yet however, and today's patch must have been for some background / under the hood items, as I don't any effect from it. Hopefully they improved icons will be seen in test, and CCP will let players know about it so the ones that couldn't play anymore because of physical pain will return.
Yeah, they are not on SISI yet, hopefully late tomorrow or Friday.
We will absolutely let you know as soon as they land so you can let us know if they are helping the affected players.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
179
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Posted - 2015.06.25 09:19:40 -
[7] - Quote
elitatwo wrote:You kinda broke the ballistic control unit icon, please repair it so I can look at it again.
This thread is not about those icons, but if you can elaborate then I can pass it on?
Even better, please enter a defect through the F12 menu and we can take a look.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
180
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Posted - 2015.06.26 09:29:53 -
[8] - Quote
Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
180
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Posted - 2015.06.26 10:13:33 -
[9] - Quote
Aeon Veritas wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. just for clarification, are all NPC filled or only friendly?
My bad, it is ALL NPC that are filled.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
181
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Posted - 2015.06.26 14:52:31 -
[10] - Quote
Darkblad wrote:Except for sentry guns, right? If my eyes did'nt play tricks on me, the filled area of gate sentries are less oqaque when compared to ships.
Sentries are not filled as they are structures, if this is confusing we could maybe look into filling them?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
181
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Posted - 2015.06.26 16:11:26 -
[11] - Quote
Masao Kurata wrote:I'm confused about why sentry guns were changed to blue too, this looks very strange as they're a different colour than the structure they protect.
...actually, this friendly blue(ish) colour is making me wonder... could you make it a different colour if they're hostile towards you because of security status, faction standing, militia and recent criminal activity? It's pretty weird to have NPCs that are actively hostile towards you be blue.
But they are only actively hostile if you have been a naughty boy, where the ones in missions and anomalies are just out to kill you.
We are going to leave these as blue just now, but we are thinking we should put the fill on them as well.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 09:59:52 -
[12] - Quote
I will reply to you all once I have had a coffee and thoroughly read your feedback.
Thank you for taking the time to post the feedback so far.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:37:28 -
[13] - Quote
Joia Crenca wrote:I'm thinking that 'blue hostiles' does sound needlessly confusing.
They are only hostile because you have done something wrong, the rest of the time they are "friendly". Unlike in missions and anomalies where they are always hostile. I do understand what you are saying, but sadly at the moment the system does not allow us to dynamically change the icon color, it is totally something I can put to the game designers though.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:38:45 -
[14] - Quote
Captain Semper wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. CCP Claymore! Please! Hear me! The most problem with drones that they always OVER any other brekets. Naga closer to me then drone.Just make their priority very low. 1-st i want to see ship brekets over other else. No matter how far or close they are.
Drones can be funny at times. It might just be an issue with ordering.
I will look into this.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:42:13 -
[15] - Quote
Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient?
You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar
This is the same with Ice belts and their asteroids.
Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:56:30 -
[16] - Quote
Blue Harrier wrote:Part two of two
The rest of this report applies to all the screen tests I did.
The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it away.
The Anomaly and Landmark icons in the Sensor Overlay menu are almost the same colour to me and only have a brightness difference when alongside each other. The in space representation of the icons are different because the Anomaly icon is very dim against the bright icon of the Landmark.
So what would help me, IGÇÖm not saying this will help others you will have to wait for their input to evaluate that.
I noticed while testing that frigate icons sometimes have 4 small GÇÿpointersGÇÖ at each corner of the icons, these are very faint, if these could be made bright for none hostile and say changed to the same colour as the GÇÿpointersGÇÖ on the landmark icons for hostiles, now that would be excellent. If they could be added to every hostile ship icon (just for colour blind people) that would help a lot.
The biggest thing I did notice while testing was GÇÿin space clutterGÇÖ, most of this was caused by myself not having my overview set up correctly (as kindly and politely pointed out in another thread).
ItGÇÖs not always the overview that is the problem but the Brackets that cause the problem.
To see everything in space we need GÇÿAll Brackets OnGÇÖ but this gives rise to clutter.
When we select a selection of ships, objects, whatever on the overview and then save that as a GÇÿPresetGÇÖ then only those icons will show in space, OK so far?
However what we donGÇÖt have at the moment is an easy way to save a GÇÿBrackets PresetGÇÖ so we can load an overview Preset setting of say GÇÿCombatGÇÖ and a Brackets setting of only XX ships, to highlight only those ships you need to concentrate on at the time.
I know it can be done but itGÇÖs a long winded way of doing it and there are so many new icons that selecting the ones you need can be confusing to say the least. There are often times when you need something to appear on the overview but not GÇÿin spaceGÇÖ to reduce the clutter.
I donGÇÖt know if it would be possible or feasible to add an icon next to each ship (all items?) in the overview selection menu with a tick box to select it, then a GÇÿSave Brackets PresetGÇÖ with a name box etc would be ideal.
That way we would have an easy way of matching an item with an icon if you see what I mean. And it might/would help the learning process.
ThatGÇÖs it, nothing else to say except good luck everyone, no you canGÇÖt have my stuff, and I will keep an eye on the forums to see if I might return in the future, Regards BH.
Not ignoring your first post, it is just going to take me some time to process and try to recreate your setup.
Sensory Overlay is not something I can comment on as it was not part of this work or my team, but I can pass your feedback to the appropriate team.
We were trying to add the legend into Overview Settings for Tab Presets, but sadly it was not as simple as we had hoped to get it in for July 7th. It is something we would like to do, and while we are at it I will speak to our designers about improving the Overview Settings for setting this up.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 14:02:30 -
[17] - Quote
Lumukanda Theleraese wrote:Firstly colour blind, and run windowed mode on high settings at 5760 x 1080 (3x24GÇ¥) and UI at 100% (tried at 90%, cannot differentiate some of the smaller icons), transparency at 0 and blur on with Dark Matter theme. Before the new icons same settings (except UI was 90%) and no real dramas visually with the icon differences in overview or space.
The blue filled icons are visibly better both in space and in overview, however as mentioned by someone the gate guns could do with a slightly larger icon (or filled as well). The missile batteries themselves (mission, DED sites etc) likewise cannot see them in space if I am not right near them, and can only faintly see when they are aggressing in the overview. Also some of the red containers in sites are nearly invisible so not sure if these received thicker line strokes or not.
Blue Harrier mentioned this, GÇ£The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it awayGÇ¥. This is pretty much the same for myself as well.
Likewise still cannot really tell any difference between ship classes smaller than cruisers in the overview or space (they are essentially a faint blur). Good job on the drones though, great improvement.
We are going to fill the sentries and see if that helps with making them more visible. They did not get thicker strokes, it was only the ship icons that got them.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 14:05:01 -
[18] - Quote
Kynric wrote:It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice.
Good ideas that I can pass along to designers.
We are aware that colors are heavily associated to things already in the game so we need to be careful what colors we use and where, but we could maybe add more colors to the overview settings.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
185
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Posted - 2015.06.29 17:05:11 -
[19] - Quote
Masao Kurata wrote:CCP Claymore wrote:They are only hostile because you have done something wrong. Excuse me, something "wrong"? PVP isn't wrong.
Ok, not wrong, but something the sentries do not like. So they are now shooting you.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:08:06 -
[20] - Quote
Tipa Riot wrote:Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well.
Currently we have slimmed down the drone groups to Combat Drones (S, M , L drones) Sentry Drones Fighter / Fighter Bombers EW Drones
We do not plan on introducing sizes to combat drones and EW drones.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:18:58 -
[21] - Quote
Nagarythe Tinurandir wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Soo, the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface.
It is not something we had planned to look at just now.
If this is a real pain point then we could look at making tweaks for the release after Aegis.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:25:43 -
[22] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module. As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing) Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
Maybe they do not know about the Survey Scanner yet.
They might not do it as a profession but something they like to do every now and again and therefore never really learn what to mine, they just mine because it is fun but know that bigger in this case is better so they go for that.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:31:38 -
[23] - Quote
Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one.
Can you please provide some feedback as to why you specifically do not like the new changes?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
190
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Posted - 2015.06.30 13:02:42 -
[24] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Can you please provide some feedback as to why you specifically do not like the new changes? Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)... Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like. Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it.
I am asking for this players specific feedback on the changes we have made, recently in the past week or so.
The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
190
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Posted - 2015.06.30 15:33:25 -
[25] - Quote
Lim Hiaret wrote:Have to say, I got used to the new icon set by now. Some icons are rather silly though. The freighter looks like a small soldier head with a helmet on. And the stick men? I would prefer something more serious. All in all it seems we are back to space invaders and asteroids now. But thats fine by me.
A bit more of a futuristic or technological look would be nice. Maybe some lines a bit wider. And maybe you should use a vector format for the icons which could be rendered when the client starts or when the scale factor is changed.
Oh in a perfect world.
Sadly the current system does not properly support vector graphics. It would be amazing if it did, and it is something we are looking into. At the moment though it is not something we can use. One day!!!!
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
198
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Posted - 2015.07.06 12:20:55 -
[26] - Quote
Masao Kurata wrote:Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on?
Looking into this now, it was not intentional.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
198
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Posted - 2015.07.06 15:28:17 -
[27] - Quote
CCP Claymore wrote:Masao Kurata wrote:Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on? Looking into this now, it was not intentional.
The blue tint will be going out a day after the release. Mistakes were made in the change process which means this has not made it into tomorrows build :(
It will be released on Wednesday.
Quality Assurance Analyst
Team Game of Drones
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